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The Official Role-Playing Game of the PLANET OF THE APES

Created by Magnetic Press Play

Return to the world where Apes rule over a dwindling human population in the official PLANET OF THE APES RPG.

Latest Updates from Our Project:

New Stretch Goals! Ways to Play! And more...
5 months ago – Thu, Jun 27, 2024 at 06:17:09 PM

Hi, everyone!

We hope everyone is having a great week – we’re back with more behind-the-scenes fun stuff and news, starting with the latest development:

“Ape Management” Fabric Patch Live Action Memento Stretch Goal has been unlocked!

Now included with all physical orders at no extra charge: a 3” embroidered fabric iron-on patch of the Ape Management organization from Conquest of the Planet of the Apes! Ape Management was the bane of apes in the film, and now you can use it to help immerse your players in gameplay with this unique Live Action Memento! (For an explanation of the Live Action Memento rules, see update #3.)

This Ape Management patch Live Action Memento will only be available through this Kickstarter pre-order campaign and will not be available at retail.

Up Next: Another Live Action Memento and a map for gameplay —a Simian Coin and a Map Tapestry of Ape City!

We are so appreciative of your support, we wanted to add a couple of additional bonus items within arm’s reach. When we reach $235,000, all physically shipping pre-orders will include a 2” gunmetal “Gridgen” coin, a replica of the currency used in Ape City.

Then, at $245,000, Level “Delta” and above packages will include a 12x18” fabric tapestry map showing the key locations in Ape City. This amazing map by artist Moreno Paissan can be hung on your wall and used as a reference map during your own adventure campaign. 

Both the collectible coin Live Action Memento and the Map Tapestry will only be available through this Kickstarter pre-order campaign and will not be available at retail.

Lawgiver: Planet of the Apes Podcast on Spreaker/iHeart radio posted a spotlight on the game:

Thanks to Tom Elliot for the info-cast! If you’re looking for more interesting podcast material, be sure to check out his Twilight Zone Podcast as well! 

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You blew it up! Ah, damn you! God damn you all to hell! 

Effekt Podcast with Dave Semark and Matthew Tyler-Jones interviewed Andrew E.C. Gaska on the Planet of the Apes RPG Kickstarter starting at time-index 00.49.28.

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The Many Ways to Play:

One of the exciting things about the Official Role-Playing Game of the PLANET OF THE APES is the sheer variety and depth of stories and adventures that can be told within this universe. Whether you play as an Ape, a Tribal Human, an Astro-naut, or a Mutant, there are many types of tales to be told.

GOING APE

The planet of the apes is governed by three types of great apes—the orangutans, chimpanzees, and gorillas. If you haven’t downloaded the Quickstart yet, we recommend you have a look!

Inside, you’ll see that there is no mention of "Gorilla Soldier”, “Chimpanzee Scientist”, or “States-orangutan” archetypes. Instead, it is Ape Soldier, Ape Scientist, and Statesape. There is a good reason for this.

For centuries, Ape society has revolved around a quota system that kept them in proscribed careers—chimpanzees as erudites, orangutans as administrators, and gorillas in service roles. While we see the quota system at work in the first film, they also mention that it’s been recently abolished! 

This gave us the opportunity to broaden our ape career options so that you can play chimpanzee statesapes, orangutan soldiers, and gorilla scientists. Most apes have stuck with what they know, however, terrified to try other fields. The PCs represent a generation of apes that are stepping out from under the quota system that kept every ape segregated. 

In short, Ape society is evolving, and the PCs can lead the way.

YOU ARE A TIME-LOST ASTRO-NAUT

Astro-nauts marooned on the planet of the apes are strangers in a strange land. As outsiders, they can see all that is wrong with ape and mutant societies and stand against them. Unfortunately, as outsiders, they also must take the brunt of what is wrong in these civilizations. Because of this, astro-nauts have little to no inherent support system and must build one of their own. As talking humans, astro-naut PCs will find little to no help in ape circles, and in fact will most likely be hunted instead.

A powerful Astronaut campaign could revolve around finding the tools, technologies, parts, and know-how to repair their spacecraft and leave this upside-down planet once and for all. Astro-nauts could also scour the globe, seeking out intelligent humans in the hopes that some survived the nuclear devastation wrought upon the world. What other ape, mutant, and unknown cultures await them across the seas in other lands?

BE A TRIBAL HUMAN

Playing a Tribal Human PC is a challenge recommended for experienced gamers. As Tribal Humans typically cannot speak or even grunt, players are encouraged to keep silent at the game table, instead communicating their intentions through action, emotion, pointing, pantomime, and even crude drawings. 

While most tribal humans are somewhat docile and simplistic, PCs are a cut above the rest. Either through re-enactments made by elders or direct confrontation, assume that all PCs know about the apes. Through direct mimicry, some PCs may even have learned to utilize tools. 

All PC tribal humans start out mute. Through expressive body language, they can communicate their intentions to other tribal humans with no dice rolls needed (if there are only tribals present, just tell them and the LG what you want to convey). Some ways to communicate with other cultures include pantomime at the table, Mutant telepathy, the Remarkable Ability called Gestural Language, and eventually—after spending much time spending XP and with a tutor, the power of speech.

Team Spotlights:

We’re back with more members of our incredible creative team spotlighted below!

David Avallone, writer, fiction and character biographies, ANSA FILES Sourcebook

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Avallone is a writer and filmmaker. He writes on BATWHEELS for Warner Brothers Animation, and in 2024 he has released a few new comic book series, including ELVIRA MEETS HP LOVECRAFT for Dynamite, and DRAWING BLOOD, co-created with Teenage Mutant Ninja Turtles creator Kevin Eastman from Image. He hosts a couple of podcasts, including the award-winning THE WRITERS BLOCK. His comics work includes many iconic characters, like Zorro, Vampirella, Red Sonja, The Shadow, Doc Savage and John Carter/Dejah Thoris. His writing career began with STAR WARS stories for the West End role playing game, and he's gone back to prose only recently, with short fiction on classic characters Kolchak and Nick Carter. Among many other things, his father Michael wrote the novelization of BENEATH THE PLANET OF THE APES.

Greg Cox, Writer, intro and character biographies, ANSA FILES Sourcebook

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Greg Cox saw the first three APES movies at a triple feature when he was only eleven; some say he’s never been the same since. He’s since written the official movie novelization of War for the Planet of the Apes, and also contributed a short story to the Planet of the Apes: Tales from the Forbidden Zone anthology.  

He is The New York Times bestselling author of numerous books and stories based on such popular series as Alias, Avengers, Batman, Buffy the Vampire Slayer, CSI: Crime Scene Investigations, Daredevil, Farscape, The 4400, Ghost Rider, Godzilla, The Green Hornet, Iron Man, Leverage, The Librarians, Roswell, Star Trek, Superman, Terminator, Underworld, Warehouse 13, X-Men, Xena: Warrior Princess, and Zorro. Cox has won six Scribe Awards, including one for Life Achievement, from the International Association of Media Tie-In Writers.   

Dave Semark, Writer, campaign scenarios and adventure hooks, ANSA Sourcebook

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Semark is a multi-award-winning writer and game designer with a wide range of gaming credits and over forty years of experience creating, playing, and GMing roleplaying games. He is a mainstay of Free League Publishing’s Alien RPG, and has worked with other big industry players, including Modiphius, Monolith, and Firelock Games. As both a historian and lifelong role-player Dave enjoys nothing more than delving into different worlds and the lives of those who inhabit them, and is currently working on his first publishing project, a gritty western RPG called Tales of the Old West - that is when he’s not enjoying good beer and food, taking care of his German Shepherd (Diggy), or disagreeing with his co-host on the Effekt podcast.

That’s everything for this update, but we have more lined up for these final two weeks of the campaign. Please be sure to tell everyone you know about the project and help us spread the word! 

Quickstart Guide and more!
5 months ago – Tue, Jun 25, 2024 at 12:50:22 PM

Hi, everyone!

Exciting news – as promised in the last update, we have something big for you... 

The Quickstart Guide is now available for download (for FREE)!

https://www.drivethrurpg.com/en/product/485786/The-Official-PLANET-OF-THE-APES-RPG-Quickstart-Rules

While we had been keeping it behind the curtain for exclusive press previews, we’ve been approved to release it to the public TODAY! So head on over to DriveThruRPG and grab your (FREE) copy now! If you are still on the fence about the preordering, this should help seal the deal! 🙂

From the product description:

“This Quickstart is just the beginning of your journey across a planet controlled by apes. This download allows you a glimpse of what's in store for you by letting you play pre-generated ape characters. In addition to adventures and rules for playing pre-generated simians, the complete Role-Playing Game of the Planet of the Apes Core Rulebook will allow your players to create their own characters. Just choose an ape and then choose an archetype to play. With the former quota system abolished, any ape can have any career. And gorillas,  orangutans, and chimpanzees are just the beginning. You can also assume the roles of mute tribal humans, two factions of mysterious mutants, and the most dangerous creatures of all— the so-called “astro-nauts”!

Instead of playing within one character group, you might want a more diverse gaming experience. You can even run adventure parties comprised of apes, mutants, and humans working together! Utilizing the Magnetic Variant of the world-renowned West End Games D6 game system (D6MV), the Core Rulebook also contains rules and statistics for the following: 

  • More gear, weapons, and vehicles, including spacecraft.
  • Twenty-four character templates to choose from!
  • New Character Quirks, Motives, and Remarkable Abilities.
  • Heroic Stun Rules.
  • Mysterious mutant Psionic Powers.
  • Keep track of fear, terror, and tensity with Psychometrics and Mental Trauma rules.
  • Statistics for a variety of fearsome Foes, awesome Allies, and mutated Monstrosities.
  • Environmental Zone Effects allow you to quickly drop your apes into any hostile environment!
  • Random episode hooks and easy episode generator tables help you create your own adventures on a planet where apes evolved from men!”

We would love to hear your thoughts and answer your questions. Please keep in mind this is just a small portion of the complete 300+page Core Rulebook, so some of your questions may be answered in the full release, but we’re happy to address any comments you might have.

In case you missed it, the AngryGeeks Show featured an interview with project lead Andrew E.C. Gaska on their podcast last night – check it out!

Thanks to everyone at PodTV and the Crew at AngryGeeks for the fun time!

Team Spotlights:

Let’s take a look at a few more of the talented creators behind this awesome project! Today we’ll spotlight a few of the amazing artists involved…

Bill Sienkiewicz, Cover Artist

Today we introduce the legendary, Eisner-winning, Emmy-nominated artist, Bill Sienkiewicz. He illustrated our Core Rulebook cover. This cover will be the only one available at retail in early 2025.

Sienkiewicz has worked with Marvel, DC, and numerous other publishers, and is celebrated for his own original graphic novel, Stray Toasters. His art has been featured in museums and galleries around the world, as well as in too many advertising campaigns and movie posters to count.

If you join the campaign at the OMICRON, PSI, or OMEGA levels, those tiers include an exclusive, limited bookplate hand-signed by Bill Sienkiewicz and project lead, Andrew E.C. Gaska.

Runa, Artist

Runa I. Rosenberger is an illustrator and concept artist living in Berlin, Germany. She studied in Hamburg and Singapore before starting a career as a concept artist in various game studios. After a few years designing for games in-house, she started an ongoing career as a freelancer.

Her art is featured throughout the Planet Primer, the Quickstart Rules, the Core Rulebook, ANSA Files Sourcebook, and the Inro the Forbidden Zone Adventure and Campaign game box.

 Chris Scalf, Environment Artist

Scalf illustrated many of our backgrounds, landscapes, and a few terrifyingly awesome creatures in both the Core Rulebook and the ANSA Files sourcebook. We've posted one of our favorites of his below. He is a commercial freelance artist who has worked in the industry since the mid-1990s. He has worked on such properties as Star Wars, Godzilla, and Battlestar Galactica.

We have a lot more in store for these last few weeks of the campaign, with more team member bios, press links, and a series of gameplay feature spotlights that will dive into the many cool aspects that make this game unique. Role-playing is, at its heart, storytelling, and that’s what we focused on in designing this game: giving you and your gaming group the tools to tell some amazing stories!

So please download the Quickstart Guide, tell your friends how awesome this game is going to be, and get everyone to join us before the campaign ends on July 12th!